A better way to do this? Sector systems

I want to make 10 separate rankingsystems for each sector and then combine them in one RS, but in such a way that when I run the RS in the simulator, each of the composite nodes adpated to each sector only works on that sector.

What is the simplest way to do this?

In a previous post, some said use this, (Dynamic Node Weights. Possible or No? - #4 by InspectorSector)

OK - I’ve made an example ranking system public here: https://www.portfolio123.com/app/ranking-system/266421 I don’t make any claims that it is a good design. It was created to illustrate how to switch between two sets of weights. You need to start by using a conditional node with an impossible condition, something that will never be true. I used Month>13. Then in the true part of the condition you need to define the two nodes you want to switch between. In this example the two nodes are …

The post is old, so is there a better or simpler way?

There isn’t really any way to do this. I looked into it a couple of years ago. You could go some of the way using nested conditional nodes but I think you can only nest three or five levels. You could use the Rating function, but again you’re limited to three to five different ranking systems.

My advice is to create separate simulations/strategies, universes, screens, and ranking systems for each sector and run them independently of each other.